Senior Technologist

CORPORATE VISION:

XR Studios produces high-end real-time immersive productions created by brilliant people using next generation technology.

DEPARTMENT VISION:

XR Development creates technology solutions for all other departments at XR and self- starts its own R&D. Every XR production has a technical spec brief, this team generates them. This team also procures special gear and vettes the technical and content pipelines for XRS job as well as XRS consulting jobs. Team members are “hired out” on XR jobs and booked for AR/XR/VP implementation projects.

ROLE VISION STATEMENT:

The Senior technologist is ultimately responsible for the team and the process of the XR products. They are also responsible for the technical, on set, on location pipeline so that the extended/augmented/virtual production systems work with stability, speed and accuracy. To ensure this, they must be up (demoing and testing) on all of the latest technology and workflows. They also influence and dictate proper use and procedures across cameras, lighting, led, tracking and all the pieces that encompass an XR product. This leadership starts with the selection of equipment that XR invests in and extends to the execution on prep and shoot days.

On shoot and prep days they will oversee the implementation and calibration of projects and oversee the execution as well as be booked as various on-set roles.

Additionally, they are responsible for training staff of any standard and new procedures in the XR ecosystem. Finally, they oversee all R&D projects from beginning to end.

Owns:

  • Ensuring that the XR product output is among the best in the world
  • R&D in regards to the whole XR process from project inception through to final delivery, live or recorded.
  • Supervising the Creative Technologists
  • The development pipeline.
  • Documentation for XRS tech processes and pipelines.
  • Guide Creative Technologists on development projects.

Creates:

  • Systems and processes for excellent technical and creative delivery.
  • Documentation for staff on best practices.
  • Process for Dev. products as indicated by CTO

Approves:

  • The visual/sonic standards for general execution of the XR product.
  • Creative technologists assignments on set and development projects.
  • Identifying and acquiring new technologies to aid in furthering the XR product.

Skills

  • Extensive familiarity with XR and virtual production technologies and pipelines
  • Advanced knowledge of disguise media servers
  • Advanced experience and familiarity with Touchdesigner, Notch, Unreal Engine, Unity, and other real-time game engine and graphics softwares.
  • Working knowledge of 3D modeling and content creation processes.
  • Working knowledge of the standard processes used in film and TV / virtual production.
  • Strong interpersonal communication skills.
  • Composure under pressure, able to work in a fast paced environment such as a film production studio.
  • Able to navigate complicated problem-solving with a mix of hardware and software.
  • Highly organized, able to manage / prioritize multiple work streams and projects in different stages of development.

Specific Requirements :

Ability to work with speed and diligence, and maintain professionalism in a fast-paced environment

Recognized for your ability to work well and collaboratively problem-solve as part of a diverse team

Excellent computer and technical literacy skills (MS Office, Google Drive, standard editing and productions software)

Experience and demonstrated success with fast-growing, multi-site organizations

Proven client focus, excellent interpersonal and communication skills

The ability to exercise judgment and maintain confidentiality

Ability to work quickly and efficiently

Excellent organizational skills team leadership and attention to detail

Physical Requirements:

Prolonged periods of standing, kneeling, stooping, climbing, and lifting

Must be able to lift up to 75 pounds at times. Must be able to lift up to 50 pounds overhead.

Must have ability to travel throughout the facility as required, including when the area is partially or mostly obstructed. Must also be willing to climb ladders or truss up to the OSHA designated 10’.