Technical Modeler

Our Studio
At Spire Studios we empower world-class and diverse creative and technical talent from all mediums to entertain global audiences through animated feature films with heartfelt storytelling, captivating worlds, and inspiring characters.
Key to our vision is developing a real time enabled pipeline that brings intimacy back to the animation process while pushing the creative envelope. Our team has worked on many of the earliest and most successful 3D animated films, and have experienced firsthand the exponential increase in visual complexity and crew sizes as narrative appetite and audience expectations have grown. GPU accelerated rendering and game engines unlock new workflows that can upend long held assumptions underpinning the assembly line approach of legacy studios.
The Job
The Technical Modeler is a detail orientated artist who possesses strong organizational and technical skills in Modeling, Texture Mapping/UV Layout, Scene Assembly, Technical Management and Problem Solving. You thrive on innovation and creative problem solving. The person in this position has a solid understanding of modeling for production ready assets in Maya and Unreal Engine. You should be able to provide geometry, materials, effects and UE Blueprints to create complex scenes. A generalist at heart, you understand the principles and workflow of all production tasks & departments, and you can ensure that models from multiple sources can work in various and mixed workflows.
When a shot is broken, you are comfortable, confident and inquisitive. You have the knowledge to investigate a scene, identify potential issues in a character model, and be able to fix them using 3D packages like Maya/Blender/Zbrush/Houdini. You are able to understand the structure of character rigs, and when necessary, you are able to analyze their potential issues in shot context.
Technical constraints, technical support, technical engineering – this is all part of your repertoire. While you enjoy concentrating on the tasks at hand, you’re also a great communicator and can work well supporting other artists, both individually and in a collaborative environment of our team of world builders.
  • Work with a team of artists, including Visual Development Artists, 3D Environment Designers, Look Dev/Lighting and Rigging Artists to help develop beautiful models ready for production.
  • Establish workflows and tools that other artists can utilize when making unique assets.
  • Collaborate with downstream departments to meet their technical needs.
  • Work with engineers and artists to optimize content for many platforms.
  • Experience on 5+ animated feature films or games.
  • Passionate, solutions focused and innovative.
  • Proven ability to be detail oriented and to work efficiently within a production environment.
  • Strong knowledge in 3D modeling software, such as Maya, ZBrush, Houdini and/or ability to learn new 3D animation tools.
  • Excellent verbal and written communication skills.
  • Strong problem solving skills.
  • Bachelors’ degree in Art, Computer Graphics, Engineering, related field or equivalent experience.
  • Competitive salary.
  • “Go home” (finish work) at a decent time to hang out with your family and friends.
To apply, please send your resume to and note the position you’re applying for in the subject of your email.