Bio
I like to solve problems. Through creating immersive experiences that bridge the physical and digital worlds, I aim to make the planet a better place to live by tackling educational, environmental, and social issues. I’m an adaptable collaborator who spends most of my free time outdoors.
Education
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2014 - 2015
University of Connecticut M.F.A. Digital Media and Design
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Focus on Interactive Media
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2009 - 2013
University of Connecticut B.A. Physics
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Minors in Film Studies, and Digital Arts
Work & Experience
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Creative Technologist Ideum2017 - 2020
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• Developed immersive experiences for museums utilizing skills in projection mapping, touch interactions, integrated electronics, AV Integration, and media servers
• Assembled, tested, installed and provided post-launch support for exhibit hardware
• Sculpted proposals focusing on hardware requirements of projects, quoting for RFPs and other competitive bids -
Graduate Assistant Uconn Digital Media and Design Department2014-2015
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• Propelled external projects which focused on unique immersive technology applications
• Oversaw department digital film and photography studio and inventory, and trained students of the proper use and care of the equipment
Professional Skills
- Adobe Suite
- After Effects
- Arduino
- AV Installation
- Cinema 4D
- Projection Mapping
- Raspberry Pi
- TouchDesigner
- Unity