Bio
Creative Technologist with 4+ years across real-time 3D, virtual production, and AI-driven content creation. Led a 15-person team at UCL to
deliver a VR cultural preservation experience in UE5, integrating photogrammetry, Metahumans, and generative AI. Builds interactive
systems across the physical-digital boundary – live-data digital twins, hand-tracked generative visuals, gesture-driven robot rigs, and audio
reactive TouchDesigner installations – using Python, MediaPipe, OSC, and UE5 pipelines.
CORE COMPETENCIES
Unreal Engine 5
TouchDesigner
MediaPipe / Computer Vision
Real-Time 3D Pipelines
Interactive Installations
Virtual Production
AI-Assisted Workflows
Python & OSC
WORK EXPERIENCE
University College London – Multimedia Anthropology Lab
VR Production Manager · London, UK
May 2024 – Jul 2025
Led a 15-person cross-functional team delivering an end-to-end VR cultural preservation experience in UE5 – photogrammetry scanning
workflows, Metahuman characters, procedural foliage, and Gemini generative AI for storytelling.
Developed pipeline documentation, asset templates, and workflow guides to drive consistency across a distributed volunteer-led production
team; communicated complex technical trade-offs to non-technical academic stakeholders.
Bajaj Auto Ltd
Graphic Designer · India
Jul 2021 – Jul 2022
Produced video, motion design, and visual content for internal communications and event campaigns reaching 10,000+ employees; introduced
digital video formats that improved visual consistency and audience engagement.
Freelance
3D / VFX Artist · Remote
Dec 2020 – Jul 2022
Delivered VFX assets, particle systems, and procedural textures using Unreal Engine, Houdini, and Substance Designer; built modular
Blueprint tools enabling non-technical clients to integrate complex assets independently.
PROJECTS
Smart Building Digital Twin
UE5 · Python · REST · OpenWeatherMap
Real-time 3D building driven by live weather API data – per-room simulation of temperature, CO2, and occupancy across 6 zones, with threshold
triggered material and lighting changes. Config-driven Python pipeline with concurrent threading; zero hardcoded values.
Robot Arm MediaPipe Controller
UE5 · MediaPipe · Python · OSC · Control Rig · Blender
Self-modelled robot arm in Blender, rigged with a UE5 IK Control Rig driven by live 21-landmark hand tracking via MediaPipe. Full finger angle
data, pinch-to-zoom, and wrist position streamed via OSC with Lerp smoothing applied in-engine.
TouchDesigner Interactive Installations
TouchDesigner · MediaPipe · Python · OSC · Audio-Reactive
Hand-tracked generative sphere (MediaPipe → Python OSC → TD), audio-reactive visualisers, and an interactive gem-flower installation built with
node-based procedural logic. OSC sensor dashboard with threshold-driven colour shifts for real-time data visualisation.
EDUCATION
Sep 2022 – Sep 2023
MA Game Arts – Manchester Metropolitan University, Manchester
Procedural generation (Houdini, Substance Designer) · C++ and Blueprint scripting · UE5 & Unity · Motion Capture · Cross-platform production pipelines
BSc Animation & Visual Graphic – Amity University, Mumbai
May 2018 – May 2021
3D modelling, animation & rigging (Maya, 3DS Max) · Photography · Visual communication and editing principles
Professional Skills
- 3D scanning
- AI-Assisted Pipelines
- Audio-Reactive Visuals
- Blender
- Blueprint
- Blueprints
- C++
- Claude)
- Generative AI (Gemini
- houdini
- Interactive Installations
- JSON
- Live Data Pipelines
- Lumen
- Mediapipe
- Metahumans
- motion capture
- Nanite
- openCV
- OSC
- Photogrammetry
- Python
- Remote Control API
- REST APIs
- Substance Designer
- TouchDesigner
- Unity
- Unreal Engine 5
- YOLOv8
