Danny Clarke is an interdisciplinary artist-researcher and creative producer whose practice brings together sensory experiences, multimedia narratives, sound ecology, and bio-rhythmic sonification that invites deep listening of agential ecologies and the botanical world. He’s a highly motivated and creative artist with diverse skills and experience in research, experiential media, experimental storytelling, interactive media art, computational design, digital fabrication, and creative technologies. He has a demonstrated track record of managing projects, leading teams, teaching, and sharing knowledge and skills. Danny is passionate about creating meaningful experiences and impactful narratives in immersive environments.
Harvard University Graduate School of Design Master in Design Studies
Artistic + Design Research
Multimedia Narratives and Sensory Experiences
Interactive Media and Immersive Environments
Computation Design and Creative Technology
Boston Architectural College Bachelor of Science in Architecture
The Edwin T. Steffian, ’10 (Hon.) Centennial Scholarship Award: Bachelor’s Degree Project
Work & Experience
Research Assistant, Just City Labs Professional Experience Harvard Graduate School of DesignSept 2022 - Present
Planning and designing an exhibition with a small design team for the 2023 Venice Architectural Biennale opening in May.
Contributing computational design, ceramic 3D printing with robotic arm, digital fabrication, narrative building, and designing and fabricating an interactive audio playback experience.
Teaching Fellow Harvard Graduate School of EducationSept 2022 – Dec 2022
Teaching design thinking and digital fabrication to educators without prior experience in maker spaces.
Planning and preparing classes and lectures with the teaching team focusing on constructivist learning theory.
Giving lectures on design thinking, design processes, constructive criticism, digital fabrication, and basic electronics.
Design Researcher Intern CoEverythingJan 2017 – Aug 2021
Designing and producing a podcast series called “CoTangent” as part of the firm’s educational media.
Digital Fabrication Team Leader Island Exterior FabricatorsJan 2017 – Aug 2021
Directing fabrication teams in Boston and NYC in the development of high-performance facade systems.
Assisting with strategic planning and implementation of companywide digital practices and workflows.
Interviewing, selecting, and coordinating with external design partners as director of digital fabrication.
Project Engineer C.W. Keller & AssociatesProject Engineer
Leading project development, fabrication, and installation for bespoke architectural and interior designs
- 3D Studio Max
- Adobe creative suite
- digital fabrication
- Rhino 3D + Grasshopper
- Unreal Engine
- Various other 3D Modeling and Rendering platforms