Ethan Honzik
Creative Developer / Technologist
Bio
I’m Ethan, a software engineer that has an obsession with reactive visuals. I’ve designed PCBs to drive LEDs and written a custom software stack to drive them called LumaGraph. I’ve done game development since I was 16 and have always incorporated reactive visuals into my work.
Education
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September 2020 / May 2024
University Of St Thomas BS in computer science
Work & Experience
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Lead Engineer and Embedded Software Developer Luminary Lighting LLCJanuary 2021 / September 2023
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Designed and brought to market IOT addressable LED controller
hardware and software at the startup Luminary Lighting LLC. -
Software Engineer SPS CommerceJanuary 2022 / Present
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Spearheaded development of internal productivity tools that saved
hours of daily work using Docker, AWS, Azure Pipelines, and
Kubernetes. Experience writing production enterprise java code to
integrate disparate ERP systems into a unified network. Experience
using source control to contribute to internal tools written in python. -
Undergraduate Graphics Research University of St. ThomasSeptember 2023 / Present
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Implemented in VR, omni-directional stereo image synthesis
techniques for immersive viewing of 3D environments. Researched the
objective and subjective benefits and drawbacks of a VR
implementation of the tech over traditional ODS implementations as
well as other visualization techniques such as 3D gaussian splatting. -
Freelance VFX Work in Blender Self2020 / present
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Created Visuals in blender for music artists.
Professional Skills
- .Net
- 3D printing
- Audio Visual Programming
- Blender
- C
- C#
- C++
- CAD software (Solidworks
- css
- ect.)
- electronics
- ESP32
- ESP8266
- Generative AI
- Git
- GLSL
- HLSL
- html
- IOT
- Java
- JavaScript
- LEDs and LED controllers
- Linux
- Microcontrollers
- Music Production.
- NodeJS
- Onshape
- Parcel
- PCB Design
- Real Time Audio Analysis
- ThreeJS
- Typescript
- Unity
- Unreal
- Vue
- WebDev
- Webpack