
Gustavo Milward
Creative Technologist
Bio
Gustavo Milward, also known as Drawlim, is a multimedia artist and aspiring educator focused on new media and its languages. He consistently seeks to push the boundaries of interdisciplinarity, delving into the interplay between performance, technological devices, physical and virtual spaces, and the organic nature of technology.
With nearly a decade of experience, Gustavo has studied and created interactive works that integrate generative code, sensor-based interactive installations, automation, and augmented reality. His artistic contributions have been exhibited in prestigious cultural venues, including the São Paulo Cultural Center (CCSP), SESC Belenzinho, Zipper Gallery, CRU Warehouse, FIESP at the International Electronic Language Festival (FILE), LightBox Gallery in New York City during the Creative Code Festival, Floating Island Gallery in Milan, and the Canvas Festival.
Education
-
01/2019 - 12/2023
Paulista university Graduation
-
Visual Arts
Work & Experience
-
Creative Technologist Assistent The Force01/2015 – 12/2018
-
At THE FORCE, I worked for 3 years, starting as an assistant and eventually advancing to the role of Creative Technologist in my final year. During this time, I managed and organized a wide range of equipment, including lighting, sound, microcontrollers, and other devices used to create immersive and interactive installations. I also participated in various projects, where I had the opportunity to deepen my expertise in advanced hardware and software, such as TouchDesigner.
-
Software Developer Quanta Studio01/2019 – 01/2020
-
Worked for 1 year at Quanta Studios, where I developed a custom Video Player using TouchDesigner, primarily for virtual production for Netflix. This project incorporated features such as preset recording, video selection, and parameter adjustments, including position, scale, color, video length, output options, and additional functionalities. The software was specifically designed to control LED panels as backgrounds for film production.
-
Tech Director Deeplab project02/2021 – 12/2023
-
I worked as a Creative Technologist at Deeplab, a company renowned for its interactive installations and immersive exhibitions. In my role as Technology Director, I oversaw a diverse array of permanent and temporary installations, spearheading the development and implementation of interactive technology solutions. As the sole developer and debugger for these projects, I was instrumental in advancing this crucial aspect of the company.
-
Creative Technologist Leader YDreams01/2024 - 10/2024
-
I am currently working with Ydreams on a government project in Brazil, where I am leading the development of what could be the country’s first multi-capture system. This project involves the new construction of the Olympic Park in Rio de Janeiro, where I am developing particle systems and manipulating various objects to create engaging experiences for interactive Olympic games.
Professional Skills
- and a wide array of input devices to produce responsive and adaptive installations
- and audiovisual setups
- and automation
- and designers
- and seamless integration with visual and sensor-driven environments
- and sensor inputs
- and visualizing data in real-time
- Automation & Control Systems – Proven ability to automate complex systems involving multiple devices such as projectors
- Collaborative Development – Skilled in leading and collaborating with multidisciplinary teams
- Creative Problem Solving – Strong track record in troubleshooting and refining interactive systems under strict deadlines to ensure optimized performance
- dynamic automation
- engineers
- ensuring efficiency and reliability
- ensuring smooth operation and scalability
- from conceptual development through execution
- Generative Art – Expert in developing real-time generative visuals using code
- in delivering technically complex interactive projects
- including artists
- Installation Lifecycle Management – Adept at overseeing the full lifecycle of interactive installations
- Interactive Graphics in Real-Time – Specialization in generating high-performance interactive graphics using sensor data to drive real-time visuals and interactions
- Interactive Installations – Nearly a decade of experience in designing and implementing immersive interactive installations for cultural venues and exhibitions
- leveraging both sensor inputs and machine learning for interactive experiences
- MIDI and Sensor Integration – Mastery in incorporating MIDI controllers
- Multimedia Systems Design – Experience in designing and integrating multimedia systems that combine sound
- Performance Optimization in Installations – Focused on optimizing system performance for large-scale interactive installations
- physical interaction
- Processing
- Python Programming – Advanced proficiency in Python for automation
- Real-Time Data Processing – Expertise in capturing
- scripting
- Sensors
- TouchDesigner Expertise – Proficient in creating intricate interactive and generative visual systems with advanced parameterization
- visuals
- with a focus on technical excellence and innovation.