Richard Copperwaite


Richard Copperwaite

Senior / Lead Interactive & XR Programmer

Member Since 2024


  • Principal software engineer specialised in real-time applications, immersive technologies, and experiential media
  • 12 years experience ranging from game production & distribution, to cinematic VR production & mocap, to interactive AV installations
  • Proven track record of successful project delivery, from high-level strategy to targeted problem-solving in solo & large team environments
  • Professional attitude, focused on studio-wide comms & empowerment, accomplished in staffing, mentorship and client engagement

Work & Experience

Principal Programmer nDreams
Jun 2019 – Present

Led teams of 5-8 programmers from concept to release of VR exclusive games Fracked (2021) & Synapse (2023). Carried out recruitment, management, mentoring, establishing best practices, technical specification and task allocation

Worked with producers, designers, artists, animators & sound designers to optimise workflows, remove blockages, oversee interdisciplinary communication, and deliver projects in ambitious time-frames

Independently developed tools & systems to support VR input handling & interactions, performance monitoring, platform integration & build infrastructure, as well as full pitch projects & prototypes utilizing hand & eye tracking and gesture & speech recognition. Contributed to company-wide processes and shared technologies

Lead VR Developer Breaking Fourth
September 2016 – May 2019

Developed tools & features to support storyboarding, performance capture, environment design, cutscene editing, visual effects, 360 video rendering, user interaction, & app optimization for cutting-edge VR devices including console & mobile

Recruited, managed, & provided technical support to 3D artists, animators & audio engineers

Performed on-site technical direction & hands-on troubleshooting of performance capture sessions with live actors

Released 9 animated productions, many featured at film festivals such as Raindance, Tribeca, Venice & Vancouver

Interactive Developer Engage Works
November 2014 – September 2016

Developed rich interactive applications for touch video walls & kiosks, testing on-site at international locations and harnessing domain-specific hardware & SDKs (Touch Frames, Video Matrices, Video Capture Cards)

Coordinated with producers & designers, researched process & tools improvements, performance & compiler optimizations, and new & emerging technologies

Experienced UI Programmer Codemasters Racing
November 2012 – October 2014

Developed UI features for cross-platform AAA games such as Grid 2 (2013), F1 2013, Grid Autosport (2014) & Dirt Rally (2015)

Worked with designers, artists, producers & quality assurance engineers to prepare technical specifications, implement features, and efficiently resolve bugs & issues. Contributed to the design of Codemasters’ next-gen in-house game engine

Software Engineer OnLive Inc.
July 2011 – August 2012

Developed streaming latency, visual quality & performance improvements for top-tier video games via DirectX intercept layer

Professional Skills

  • C#
  • C++
  • client engagement
  • creative technology
  • leadership
  • mentoring
  • recruitment
  • software engineering
  • Unity
  • Unreal
  • VR
  • XR

Candidates Video